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Code Block
languagejava
// Generate RequestID and InvocationID which will be used when logging and in HTTP requests
RequestDiagnosticContext diagnosticContext = RequestDiagnosticContext.create();

// Read necessary properties from the environment
final EnvProperties env = EnvProperties.fromEnvironment();

// Create the client and use it to get the configuration
CbsClientFactory.createCbsClient(env)
        .flatMap(cbsClient -> cbsClient.get(diagnosticContext))
        .subscribe(jsonObject -> {
            // do a stuff with your JSON configuration using GSON API
    final int port = Integer.parseInt(jsonObject.get("collector.listen_port").getAsString());
    // ...
 });

Notes about reactive programming

Most of SDK APIs are using Project Reactor. which is one of available implementation of Reactive Streams (as well as Java 9 Flow). This way we support both high-performance, non-blocking asynchronous clients and old-school, thread-bound, blocking clients. We believe that using reactive programming can solve many cloud-specific problems for us - if used properly.

Handling streams of data—especially “live” data whose volume is not predetermined—requires special care in an asynchronous system. The most prominent issue is that resource consumption needs to be controlled such that a fast data source does not overwhelm the stream destination. Asynchrony is needed in order to enable the parallel use of computing resources, on collaborating network hosts or multiple CPU cores within a single machine.

The main goal of Reactive Streams is to govern the exchange of stream data across an asynchronous boundary—think passing elements on to another thread or thread-pool—while ensuring that the receiving side is not forced to buffer arbitrary amounts of data. In other words, back pressure is an integral part of this model in order to allow the queues which mediate between threads to be bounded. The benefits of asynchronous processing would be negated if the communication of back pressure were synchronous (see also the Reactive Manifesto), therefore care has to be taken to mandate fully non-blocking and asynchronous behavior of all aspects of a Reactive Streams implementation.

from: http://www.reactive-streams.org/

Before using DCAE SDK, please take a moment and read Project Reactor documentation and skim through methods available in Flux and Mono.

However if you are not concerned about performance you can always take a blue pill and go back to blocking world by means of block* methods.TODO